Military Teams

Militia’s military teams can ward off threats and place themselves between the PCs and their enemies.

DEFENDERS (TIER 1 MILITARY)
Recruitment: Security DC 15
Granted Actions: Reduce Danger
Size: Six people
Upgrades To: Infiltrators
Defenders help to keep the militia members and its assets safe and can distract enemy organizations.

INFILTRATORS (TIER 2 MILITARY)
Cost: 250 gp
Granted Actions: Reduce Danger, Rescue Character
Size: Six people
Upgrades From: Defenders
Infiltrators can attempt daring rescues of imprisoned characters.

GUARDIANS (TIER 3 MILITARY)
Cost 1,000 gp
Granted Actions: Manipulate Events, Reduce Danger, Rescue Character
Size: Six people
Upgrades From: Infiltrators
Guardians watch over regional events and protect the militia safe from foreign manipulation.

SPECIALISTS (TIER 3 MILITARY)
Cost 1,000 gp
Granted Actions Reduce Danger, Rescue Character, Strike Team
Size: Six people
Upgrades From: Infiltrators
Specialists help change the way locals feel about the militia.

Military Teams

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